Graduate Show Preview: Adapt, Media Design School
We are previewing the talent on show at Media Design School Graduate Show Adapt opening this Friday 6th of November 5:00pm – 9:00pm
‘More than Movies’
The concept of escapism has been around for a long time, and in today’s modern society, it is more relevant than ever. (Even more so with the Covid Pandemic). In fact, excessive use of escapism can otherwise be known as procrastination. ‘More than Movies’ is animated frame-by-frame and similarly follows the animation practices/methods. It required all the steps from storyboard animatics to character design sheets. It follows a character’s journey with escapism in movies and the consequences it brings to after. By having this narrative, complete with a type of persona, we are able to form a better connection with their feelings and empathize with their struggles.
What Is It?
This project’s concept was created after the observation of a stigma related to those who believe they’re either born creative or not at all. I always thought that all people are creatives in one way or another and that there is no such thing as a ‘non-creative’. ‘What is it?’ is three-stage card game that brings out the ‘Creative’ in you. It’s primarily designed to be targeted towards schools that study design, and competitive design events, but there is no restriction as to who can play this game.
Jihang (Jason) Su
The Less Addict
In the present day, mobile and social media are heavily influencing/affecting underage teenagers. Especially in China, there are 46.6% of primary school students have a smartphone, and about 85% of them are using it to play mobile games and surfing on social media, which leads them into addiction. The Less Addict is a time limit App to help the children to restrict their screen time, and it also offers a educational book, for parents to learn more and get acknowledged with mobile addiction.
Deanne “Fish” Dychinco
Over the Rainbow
Over The Rainbow is a film dedicated to my mom and all the parents who might feel let down because of their child’s sexuality. Growing up, discovering that I am lesbian, I gradually distanced myself from her and created a fake version of myself to continue to make her happy. However, the guilt of being a fraud has taken over me and I can no longer hide it. I want to tell her who I really am but, knowing her, I do not think she will handle it well. This project is a snippet from my story portrayed as a stop-motion animation.
We’re Not Really Distant
In our society today, the elderly is seen as less valuable since their individualism, self-reliance, and independence would already have been altered. This leads to a disconnect between the elderly and the larger community – the reason why social isolation is one of the most common issues faced by the older generation. We’re Not Really Distant aims to empower meaningful connections between the elderly and the young people using stories of unique experiences. With a core focus on commonality and reciprocal connection, my goal is to facilitate a two-way connection between the elderly and the young adults through an interactive experience that is accessible anywhere and anytime.
This project reimagines the historic Stream that flows down Auckland’s central CBD, and talks of its significance through a projection mapping installation of our past beginnings as Waihorotiu. The term ‘Daylight’ is not only about bringing up the past into a reality, or opening up the ground to reveal the old stream. But also, it is about bringing light to the communities and their knowledge of Auckland’s origins. Everything in this work has a personal connection including the font design which represents my history as a hand-written sign-writer and of growing up in Aotearoa among all the blended cultures and their influences they inspired within me.
Growing up in a small New Zealand seaside village, I have been lucky enough to experience the beauty of nature from a young age. As I look at our planet and the future, it is a great concern of mine that my children might not have these same opportunities or experiences. Atea Rea is a brand I have established in the hope it will become a government initiative. My primary target audience is New Zealand Government, with my secondary target audience being Kiwi’s, aged 24 – 30 looking to purchase their first home. Using basic, organic materials, I have designed a sustainably grown home, a publication to show the entirety of the house as well as a campaign to advertise this proposed initiative. Atea Rea is a speculative concept that would encourage an environmentally conscious society. We have the opportunity to grow a happier, healthier planet to house happier, healthier people.
Good Things take time
Good Things is a sustainable and ethical habit-building toolkit for the next generation of New Zealanders. Recent years have seen a rapid increase in the awareness of climate change, both in New Zealand and internationally. The School Strike 4 Climate marches across New Zealand in 2019 played a large part in increasing this awareness. The purpose of Good Things is to equip the next generation with the skills and habits needed to live sustainable and ethical lives and grow into conscious consumers. The toolkit comes in the form of two activity books, both consisting of 5 days’ worth of content; one for smaller, simple habits such as conserving water and energy, and one for larger, more time-consuming habits such as composting and growing your own food.
The Life of a Star
The Life of a Star is an interactive website about the life cycle of a star. Using astronomy as the context of my project was also inspired by my own curiosity. By providing an interactive experience about the life cycle of stars, I’m hoping it will be memorable and something they can think back to the next time someone asks, “what do you know about space?”. Other than the knowledge of a star’s life cycle, I’m hoping my audience can walk away feeling curious, to be more imaginative and wanting to learn more about what’s out there in the universe.
A whole journey behind your coffee
Coffee is the second most traded commodity in the world after petroleum. It is a commercial crop grown by about 30 million farmers, and a favorite food consumed by more than 500 million people around the world. The problem is that the current price of coffee the farmers receive is no different from the 1980s which is about 40 years ago. In this project, I focused on Fairtrade as it advocates for improved terms of trade, better working conditions, and the empowerment of farmers and workers in developing countries. My outcome is an interactive storytelling website that contains information about the origin of countries and the story of farmers who produce coffee beans.
This event will showcase a diverse collection of creative work from across our Bachelor of Media Design and Graduate Diploma of Creative Technologies Programmes. Come along to celebrate and experience our students design work with us.
Venue: GridAKL (Grid Auckland)
The Workshop, Level 2
12 Madden Street,
Wynyard Quarter, Auckland 1010
You can also view the student work online via MDS showcase website: www.mdsshowcase.com