untitled dsgn – Media Design School Graduate Exhibition
101 Pakenham St W, Auckland, 1010
2.00 – 5.00pm – Open to public
5.00 – 10.00pm – Opening Night (Invites for industry and guests)
Preview of some of the exhibiting students
This project explores how event branding could provide first home buyers with information about new and innovative ways of living. The current housing crisis in Auckland is the underlying social issue that is the catalyst for my research. The rapid rise of house prices is making it difficult for the next generation to obtain the Kiwi dream of home ownership. This has inspired me to seek out alternative living methods for first home buyers, that are not only affordable but suit their lifestyle. I have aimed to showcase my findings and ideas through a branded event.
Disphoria is a makeup brand that intends to promote mental health awareness, specifically anxiety through the use of insects and cosmetic artistry. This was accomplished by developing a brand that focused on photography and campaign engagement. It was questioned whether makeup can help alleviate anxiety and panic disorders, and in what ways it could be visualised to bring awareness to the mental condition.
JOSEPH DA GLORIA
It was my goal to make a game inspired by dyslexia. Dyslexia is an abstract concept, it is something that cannot be seen or touched, only experienced. Throughout my Capstone project, I have explored aspects of my own dyslexia and how I could incorporate elements from the way I through design for an endless runner game.
SHERYLENE CHAN / MARAEA WALKER
This 16-week live brief from the Auckland Design Office has made both interactive designer Maraea Sian Walker and I (Sherylene Chan) constantly question, “What would be the most compelling way to present Auckland’s story of development and reshape impressions about its plan for a design-led future?”. With a target audience that mainly comprises of curious, savvy, cultured and social 24 to 35 year olds, it is crucial to engage their nature of being. Ki Tua was thus collaboratively conceived as a living, compact, engaging, connected and social hub for Aucklander’s to be able to explore current and future developments with ease.
This project has accomplished a realistic interpretation of the titular mermaid, whose true nature has been ironically concealed from the prince within the narrative and readers of the tale. It demonstrates that through a sensitivity to a narrative’s context and content, fairytales can be illustrated in new ways to captivate audiences.